The Science Fiction Review Games Star Wars Galaxies 2003-2005

Star Wars Galaxies 2003-2005

I figured that I should add a review for Star Wars Galaxies because I played for two and a half years. I can’t really remember when SWG was announced, but as soon as it was I signed up for the beta. I didn’t get invited until Beta 3, but I was still thrilled. A major thing that set SWG apart from other MMORPGs was the ability to dabble in different professions, or even surrender skills to start a new template fresh without starting a new character. Also, there was the fact that we could build our ships with custom parts and battle against each other in space. Unfortunately, the space portion was not finished by release and was later released as the expansion Jump to Lightspeed.

From launch day I set out to be one of the best Weaponsmiths on the server. During the beta I was drawn to crafting because the developers said that user crafted items such as weapons and armor would always be better than loot drops. This was true for a while, but eventually better loot started dropping, including “Exceptional” and “Legendary” weapons that were so powerful that a single player could take out a small army. Initially there were simple loot drops such as Krayt tissues and vibro motors, but eventually exceptional components started dropping also. The crafting game shifted to hoarding the best loot and in most cases a crafted weapon with good loot parts could not compete with an exceptional dropped weapon. To add insult to injury the veteran reward “Anti-Decay Kit” ensured that exceptional weapons would never wear out and break.

This didn’t just throw off the balance of PvP, but also screwed up the economy as well. After the first Combat Upgrade (CU for short), crafting items was limited by stat caps which after a certain point no matter how good your enhancer was, the weapon could not be improved. This was unfortunate because most of the quest reward weapons from Rage of the Wookiees were better than even a caped crafted weapon. In any case, I saw that eventually most weapons would be capped and there would be little or no diversity in weapons.

Sony Online Enterntainment screwed over the game in so many ways, but none would match the fiasco that ensued after they announced the New Game Enahncements (NGE) just a few days after the 3rd expansion, Trials of Obiwan was released. They radically changed the way the game was played. They took a game with almost 30 professions and reduced it down to 9, makding Jedi, which used to be VERY hard to unlock, a starting profession. In crafting they removed all stats from subcomponents, making it extremely easy to cap resources. Those that had spent millions of credits on enhanced weapons now found about all crafted weapons equal in a single stroke. Also, SOE removed decay completely from crafted items, making return sales and repairs a thing of the past for crafters.

Twice I have returned to the game during their “veteran trials” and I haven’t found any reasons to return. The new game style isn’t something that makes me want to play over and over. I was sad to see they did very little with the space portion of the game, because that was one of the things that kept me playing after the first Combat Upgrade. I’m pretty sure I will reactivate at least one more time to finally give away all of my resources and items before they get packed up into my datapad. I have to give SOE some credit, because they have added a lot back which they took away when the NGE was released. Many of my friends say that the game is still fun, but I’ll leave that for everyone to decide for themselves.

View my complete goodbye to SWG post here. I also created a goodbye video

I’m currently watching the progress of the SWG Emulator project. I plan on playing on the SpraticNet server once the EMU is released. Hopefully some day soon I can play SWG again as it once was.

Leave a Reply

Your email address will not be published. Required fields are marked *

Please prove you are a human * Time limit is exhausted. Please reload the CAPTCHA.

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related Post

Beyond the Red Line – A Battlestar Galactica flight simulatorBeyond the Red Line – A Battlestar Galactica flight simulator

Ok, I’m going a little bit Battlestar Galactica crazy this week. This made me look up an old project that I found during Season 3. Just over a year ago I ran across an amazing new demo of Beyond the Red Line (BtRL). This flight simulator uses the revamped Freespace 2 Engine and a TON of fan made models and mods. There are only 3 campaign missions, but there is multi-player support. I played this a lot back in November/December of 06. Sometime after that I moved on to other things, partially because it became harder to find good multi-player games to join. It looks like the developers have kept up their hard work, and have been rewarded with the #1 Independent Game of the Year for 2007 over at ModDB. (more…)

Tradewars Rising v1.1 releasedTradewars Rising v1.1 released

The guys over at Sylien software have recently released Tradewars Rising v1.1. At first glance, I can see that this newer version is much more polished. The only downside I saw was that the built-in macro system has been temporarily removed. I’m not sure exactly why this was done, but it will be returning later in a more streamlined form. There are several “BIG” games started by the developers to spark interest in the new version, but I find myself without the time to use up all of my turns by hand.  If you’ve never heard of or tried this game, please follow my link and join me! For a little bit more information, please check out my initial post about the 1.0 version.

Ha, so I’m addicted now 🙂

TradeWars: Rising by Sylien GamesTradeWars: Rising by Sylien Games

I’m not sure how many of you remember the good old days playing online games through a BBS (Bulletin Board System). In 1994-1995 I ran a small one line BBS called The Black Lodge back when I lived in Phoenix. Among other door games I hosted a small TradeWars 2002 game on my BBS and played quite a few other games on other boards. About 1996 or so I migrated to mainly using this new thing called “The Internet” and rarely dialed into a BBS anymore. Sometime around 2001-2002 I ended up discovering several telnet boards that were hosting Tradewars 2002 tournaments. I got back into my groove and actually competed in the 2001 Battle of the Elite (BOTE). The gameplay through telnet was quite a bit different for me than back in the BBS days. Much of the work I did in my corp was through REXX scripting. I had a 2nd computer that was logged in 24/7 defending our bases ready to photon torpedo any attackers and destroy them in less than a second (if possible).  I lost interest for a few years and started playing again around 2005 or so, then didn’t really have the time to dedicate to the game to compete well.

Sometime after that I learned about a new browser based game now known as TradeWars: Rising. I’ve been following this game since developement was announced and am impressed with how much it has progressed. Version 1.0 has been released and 1.1 looks like it is just around the corner. The games are split into two categories: Turn Based and RTS. The turn based games are closer to the classic TradeWars gameplay. The RTS games are a little different and last only an hour or so. There are free basic accounts, but you can get more option for paid premium accounts.

If you want more information, please check out the forums.