***NOTE*** SOE published the New Game Enhancements for Star Wars Galaxies, aslo known as the NGE on 11-15-05. This comes after the CURB or CU for short was published on 4-27-05 and never lived up to expectations. Information listed on this site is current up to but NOT including the NGE. Pre-CU (also known as PreCU) information has been compiled and located in the lower menu bar. Read my update for more information on my Pre-CU pages.
The following are schematics and info on new _Craftable_ CU weapons. For some new weapons _not_ listed here you will have to purchase the new expansion Rage of the Wookes get, at least for now. A nice thread started by Ecnirp details all of the quest reward weapons that are not craftable. The thread link is HERE and the full list is below the craftable weapons.
Also NOTE on schematics that specify "Advanced" for subcomponent, you can use either Advanced or Non-Advanced parts, for low end weapons you can only use non-advanced parts, this is one major change for the CU that some WS don't realize.
New CU Weapons
Unarmed - Melee Weapons
Massassi Knuckler
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 12 Ferrous Metal
- 8 Steel
- 8 Metal
- 4 Copper
- 1 Advanced Blade Vibro Unit
Blaster Fist
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 12 Ferrous Metal
- 8 Steel
- 4 Copper
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blade Vibro Unit
One Handed
RSF Sword
Location: 1-Handed Weapon
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 34 Steel
- 12 Polymer
- 1 Advanced Sword Core
Polearms
Cryo Lance
Location: Polearm
Method Obtained: Granted
Required Skill: CL 30
Damage Type: Kinetic/Cold
Range: 0-5m
Schem Details: 100% SR
- 38 Ditanium Steel
- 17 Polysteel Copper
- 6 Metal
- 3 Identical Advanced Blade Vibro Unit
Electric Polearm
Location: Polearm
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Kinetic/Electricity
Range: 0-5m
Schem Details: 100% SR
- 38 Ditanium Steel
- 6 Metal
- 2 Identical Power Conditioner
- 1 Advanced Reinforcement Core
Carbines
Alliance Needler Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 30
Damage Type: Kinetic
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Czerka Dart Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 50, Bounty Carbines IV
Damage Type: Kinetic
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Titanium Aluminium
- 25 Platinite Copper
- 10 Metal
- 5 Identical Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
E11 Carbine Mark II
Location: Carbine
Method Obtained: Granted
Required Skill: CL 54, Master Carbineer
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
E5 Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 54, Master Squad Leader
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Pistols
Death-Hammer Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 18 Aluminum
- 8 Metal
- 4 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Alliance Disruptor
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Combat Medic
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Plubum Iron
- 15 Steel
- 5 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
DL44 XT
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 25 Steel
- 8 Steel
- 4 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
High Capacity Scatter Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Bounty Hunter
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 33 Doonium Iron
- 22 Ferrous Metal
- 10 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Intimidator Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Squad Leader
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Iron
- 15 Metal
- 6 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Renegade Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Smuggler
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 45 Neutronium Steel
- 20 Plubum Iron
- 10 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Rifles
Light Laser Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Link Steel Aluminum
- 35 Non-Ferrous Metal
- 15 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Advanced Laser Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 54
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Link Steel Aluminum
- 35 Non-Ferrous Metal
- 15 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
T21 Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 54, Master Rifleman
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 150 Ditanium Steel
- 85 Polonium Iron
- 20 Metal
- 15 Units Gallinorian Rainbow Gemstone
- 30 Alantium Carbonate Ore
- _5_ Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Light Lightning Rifle
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 14, Novice Bounty Hunter
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Steel
- 35 Iron
- 25 Copper
- 15 Metal
- 45 Siliclastic Ore
- 150 Intert Petrolchem
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Lightning Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 30, Novice Bounty Hunter
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Steel
- 35 Iron
- 25 Copper
- 15 Metal
- 45 Siliclastic Ore
- 100 Intert Petrolchem
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Heavy Lightning Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 54, Master Bounty Hunter
Damage Type: Energy/Electricity
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 175 Duralloy Steel
- 55 Kammris Iron
- 55 Copper
- 25 Metal
- 45 Siliclastic Ore
- 100 Polymer
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Trandoshan Hunting Rifle
Location: Rifle
Method Obtained: Looted from the Medical Center Lockbox on Avatar Platform
Required Skill: CL 54
Item Details: unlimited use, 50% Cond /50% OQ
- 65 Link-Steel Aluminium
- 25 Steel
- 10 Metal
- 3 Identical Blaster Power Handlers
- 1 optional Advanced Weapon Stock
- 1 Trandoshan Hunter's Rifle Barrel(Looted)
- 1 Advanced Weapon Scope (optional)
Special Heavy Weapon (Commando)
Plasma Flame Thrower
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 54, Master Commando
Damage Type: Energy/Heat
Range: 0-25m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 130 Steel
- 70 Iron
- 15 Metal
- 28 Liquid Petrolchem Fuel
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Flame Thrower
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 40, Commando: Heavy Incendiary Weapons III
Damage Type: Energy/Heat
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 130 Steel
- 70 Iron
- 15 Metal
- 28 Liquid Petrolchem Fuel
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Old & NEW Weapons
Unarmed - Melee Weapon
Vibro Knuckler
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 12 Ferrous Metal
- 8 Steel
- 8 Metal
- 4 Copper
- 1 Advanced Blade Vibro Unit
Massassi Knuckler
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 12 Ferrous Metal
- 8 Steel
- 8 Metal
- 4 Copper
- 1 Advanced Blade Vibro Unit
Blaster Fist
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 12 Ferrous Metal
- 8 Steel
- 4 Copper
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blade Vibro Unit
One Handed
Dagger
Location: 1-Handed Weapon
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 9 Steel
- 4 Ferrous Metal
- 7 Inert Petrolchem
Survival Knife
Location: 1-Handed Weapon
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 6 Metal
- 4 Metal
- 2 Metal
- 2 Mineral
Sword
Location: 1-Handed Weapon
Method Obtained: Granted
Required Skill: CL 6
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 18 Metal
- 5 Inert Petrolchem
- 1 Sword Core
Vibroblade
Location: 1-Handed Weapon
Method Obtained: Granted
Required Skill: CL 10
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 18 Steel
- 8 Ferrous Metal
- 9 Metal
- 5 Copper
- 1 Blade Vibro Unit
Curved Sword
Location: 1-Handed Weapon
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 34 Steel
- 12 Polymer
- 1 Sword Core
Gaderiffi Baton
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 20 Iron
- 23 Metal
- 5 Metal
- 1 Advanced Reinforcement Core
RSF Sword
Location: 1-Handed Weapon
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 34 Steel
- 12 Polymer
- 1 Advanced Sword Core
Ryyk Blade
Location: 1-Handed Weapon
Method Obtained: Granted
Required Skill: CL 50
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 42 Iron
- 12 Polymer
- 1 Advanced Sword Core
Stun Baton
Location: Melee Weapon
Method Obtained: Granted
Required Skill: CL 54, Master Fencer
Damage Type: Energy/Electricity
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 18 Steel
- 18 Polysteel Copper
- 10 Metal
- 6 Bryothsis Crystalline Gemstone
- 1 Advanced Reinforcement Core
Two Handed
Heavy Axe
Location: 2-Handed Weapon
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
Two-Handed Axe
Location: 2-Handed Weapon
Method Obtained: Granted
Required Skill: CL 6
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 45 Iron
- 35 Wood
- 8 Steel
- 1 Reinforcement core
Two-Hanced Cleaver
Location: 2-Handed Weapon
Method Obtained: Granted
Required Skill: CL 10
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 42 Coalt Iron
- 18 Metal
- 2 Identical Sword Core
Two-Handed Curved Sword
Location: 2-Handed Weapon
Method Obtained: Granted
Required Skill: CL 12
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 42 Steel
- 12 Polymer
- 1 Advanced Sword Core
Vibro Axe
Location: 2-Handed Weapon
Method Obtained: Granted
Required Skill: CL 30
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 24 Copper
- 38 Ditanium Steel
- 2 Identical Advanced Blade Vibro Unit
Scythe Blade
Location: 2-Handed Weapon
Method Obtained: Quest/Loot - click
HERE for info
Required Skill: CL 50, Swordsman - Master Sword Finesse
Damage Type: Kinetic/Acid
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 60 Carbonite Steel
- 30 Phrik Aluminum
- 2 Identical Geonocian Sword Core
Power Hammer
Location: 2-Handed Weapon
Method Obtained: Granted
Required Skill: CL 54, Master Swordsman
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 40 Metal
- 75 Kammris Iron
- 24 Copper
- 1 Advanced Reinforcement Core
Polearms
Wood Staff
Location: Polearms
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
Reinforced Combat Staff
Location: Polearms
Method Obtained: Granted - Artisan
Required Skill: CL 6
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 15 Wood
- 10 Metal
- 10 Mineral
- 5 Ferrous Metal
Metal Staff
Location: Polearms
Method Obtained: Granted
Required Skill: CL 7
Damage Type: Kinetic
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 15 Metal
- 10 Metal
- 14 Mineral
- 3 Metal
Lance
Location: Polearms
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Energy
Range: 0-5m
Schem Details: Unlimited, 100% SR
- 27 Metal
- 17 Metal
- 1 Control Unit
- 1 Advanced Blade Vibro Unit
Cryo Lance
Location: Polearm
Method Obtained: Granted
Required Skill: CL 30
Damage Type: Kinetic/Cold
Range: 0-5m
Schem Details: 100% SR
- 38 Ditanium Steel
- 17 Polysteel Copper
- 6 Metal
- 3 Identical Advanced Blade Vibro Unit
Electric Polearm
Location: Polearm
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Kinetic/Electricity
Range: 0-5m
Schem Details: 100% SR
- 38 Ditanium Steel
- 6 Metal
- 2 Identical Power Conditioner
- 1 Advanced Reinforcement Core
Carbines
CDEF Carbine
Location: Carbines
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 12 Metal
- 6 Chemical
- 3 Metal
DH17 Carbine
Location: Carbines
Method Obtained: Granted
Required Skill: CL 6
Damage Type: Energy
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Metal
- 15 Ferrous Metal
- 7 Metal
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optional)
DH17 Short Carbine
Location: Carbines
Method Obtained: Granted
Required Skill: CL 10
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Metal
- 15 Ferrous Metal
- 7 Metal
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optional)
E11 Carbine
Location: Carbines
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Energy
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 40 Plubum Iron
- 20 Ferrous Metal
- 9 Metal
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optional)
Enhanced E11 Carbine (not sure the difference of this and regular post-CU)
Location: Carbines
Method Obtained: Granted
Required Skill: CL14?
Damage Type: Energy?
Range: 0-40m?
Schem Details: Unlimited, 50% Cond / 50% OQ
- 40 Plubum Iron
- 20 Ferrous Metal
- 9 Metal
- 10 Diatium Copper
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optional)
EE3 Carbine
Location: Carbines
Method Obtained: Granted
Required Skill: CL 22
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
EE3 Carbine
Location: Carbines
Method Obtained: Granted
Required Skill: CL 22
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Alliance Needler Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 30
Damage Type: Kinetic
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
DXR6 Carbine
Location: Carbines
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Titanium Aluminum
- 25 Platinite Copper
- 10 Metal
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Laser Carbine
Location: Rifle
Method Obtained: Granted
Required Skill: CL 50
Damage Type: Energy/Heat
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Link Steel Aluminum
- 30 Non-Ferrous Metal
- 12 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Czerka Dart Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 50, Bounty Carbines IV
Damage Type: Kinetic
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Titanium Aluminium
- 25 Platinite Copper
- 10 Metal
- 5 Identical Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Elite Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 54
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Ditanium Steel
- 25 Polonium Iron
- 10 Metal
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
E11 Carbine Mark II
Location: Carbine
Method Obtained: Granted
Required Skill: CL 54, Master Carbineer
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
E5 Carbine
Location: Carbine
Method Obtained: Granted
Required Skill: CL 54, Master Squad Leader
Damage Type: Energy
Range: 0-50m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Kammris Iron
- 25 Steel
- 10 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Pistols
CDEF Pistol
Location: Pistol
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 12 Metal
- 6 Chemical
- 3 Metal
D18 Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 6
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 18 Non-Ferrous Metal
- 8 Metal
- 5 Metal
- 1 Blaster Power Handler
- 1 Blaster Pistol Barrel
- 1 Weapon Scope (optional)
DL44 Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 7
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Non-Ferrous Metal
- 14 Metal
- 4 Metal
- 1 Blaster Power Handler
- 1 Blaster Pistol Barrel
- 1 Weapon Scope (optional)
Scout Blaster
Location: Pistol
Method Obtained: Granted
Required Skill: CL 10
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 18 Aluminum
- 8 Metal
- 4 Metal
- 1 Blaster Power Handler
- 1 Blaster Pistol Barrel
- 1 Weapon Scope (optional)
DL44 Metal Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 12, Master Marksman
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 25 Steel
- 8 Steel
- 4 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Striker Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 14
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Iron
- 15 Steel
- 6 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
DH17 Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 22
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Metal
- 15 Metal
- 6 Metal
- 1 Blaster Power Handler
- 1 Blaster Pistol Barrel
- 1 Weapon Scope (optional)
Scatter Pistol (Changed in CU)
Location: Pistol
Method Obtained: Granted
Required Skill: CL 14, Novice Bounty Hunter
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 33 Doonium Iron
- 22 Ferrous Metal
- 10 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced _BLASTER_ Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Launcher Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 14, Novice Commando
Damage Type: Kinetic
Range: 0-45m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 66 Iron
- 22 Ferrous Metal
- 10 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Tangle Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 30
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 55 Codoan Copper
- 20 Non-Ferrous Metal
- 7 Metal
- 1 Advanced Projectile _RIFLE_ Barrel (Note this has been reported/bugged)
- 1 Advanced Projectile Feed Mechanism
- 5 Identical Control Unit
Geonocian Sonic Blaster
Location: Pistol
Method Obtained: Loot Schem - Geonocian Cave Yavin IV
Required Skill: CL 30
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 150 Chromium Aluminum
- 20 Chromium Aluminum
- 60 Mythra Copper
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Geonocian Power Cube
SR Combat Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy/Cold
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 45 Neutronium Steel
- 20 Plubum Iron
- 10 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advance Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Power5 Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy/Cold
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Plubum Iron
- 15 Ferrous Metal
- 5 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advance Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Death-Hammer Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 18 Aluminum
- 8 Metal
- 4 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
FWG5 Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Iron
- 15 Ferrous Metal
- 6 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Featherweight FWG5 Pistol
Location: Pistol
Method Obtained: Loot Reward from Jabba's Thempark
Required Skill: CL 54
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 25 Axidite Iron
- 10 Ditanium Steel
- 5 Link-Steel Aluminum
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
DL44 XT
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 25 Steel
- 8 Steel
- 4 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
DE-10 Pistol
Location: Pistol
Method Obtained: Looted from 0,0 Endor and Death Watch Bunker
Required Skill: CL 54
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Plubum Iron
- 18 Ferrous Metal
- 7 Metal
- 10 Diatium Copper
- 2 Identical Advanced Blaster Power Handler
- 1 DE-10 Pistol Barrel (looted)
- 1 Advanced Weapon Scope (optional)
DX2 Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Pistoleer
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 50 Titanium Aluminum
- 20 Platinite Copper
- 8 Metal
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Republic Blaster
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Pistoleer
Damage Type: Energy/Acid
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Plubum Iron
- 20 Ferrous Metal
- 7 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Modified Republic Blaster
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Pistoleer
Damage Type: Energy/Acid
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Plubum Iron
- 20 Ferrous Metal
- 7 Metal
- 10 Diatium Copper
- 2 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Alliance Disruptor
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Combat Medic
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Plubum Iron
- 15 Steel
- 5 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
High Capacity Scatter Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Bounty Hunter
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 33 Doonium Iron
- 22 Ferrous Metal
- 10 Metal
- 1 Advanced Blaster Power Handler
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Intimidator Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Squad Leader
Damage Type: Kinetic
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 30 Iron
- 15 Metal
- 6 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Renegade Pistol
Location: Pistol
Method Obtained: Granted
Required Skill: CL 54, Master Smuggler
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 45 Neutronium Steel
- 20 Plubum Iron
- 10 Metal
- 2 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Pistol Barrel
- 1 Advanced Weapon Scope (optional)
Rifles
CDEF Rifle
Location: Rifle
Method Obtained: Granted - Artisan
Required Skill: CL 1
Damage Type: Energy
Range: 0-35m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 12 Metal
- 6 Chemical
- 3 Metal
DLT20 Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 6
Damage Type: Energy
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Ferrous Metal
- 17 Metal
- 9 Metal
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optoinal)
DLT20a Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 7
Damage Type: Energy
Range: 0-45m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Ferrous Metal
- 17 Metal
- 9 Metal
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optoinal)
SG82 Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 10
Damage Type: Energy
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 40 Codoan Copper
- 20 Non-Ferrous Metal
- 10 Metal
- 2 Identical Blaster Power Handler
- 1 Control Unit
Spraystick
Location: Rifle
Method Obtained: Granted
Required Skill: CL 14, Novice Rifleman
Damage Type: Kinetic
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 45 Chromium Aluminum
- 20 Polysteel Copper
- 10 Metal
- 1 Advanced Projectile Feed Mechanism
- 2 Identical Chemical Dispursion Mechanism
- 2 Identical Control Unit
E11 Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 22
Damage Type: Energy
Range: 0-45m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 45 Plubum Iron
- 15 Ferrous Metal
- 12 Metal
- 1 Blaster Power Handler
- 1 Blaster Rifle Barrel
- 1 Weapon Scope (optional)
- 1 Weapon Stock (optoinal)
Tenloss DXR-6 (DXR6b) Disruptor
Location: Rifle
Method Obtained: Granted
Required Skill: CL 40, Novice Rifleman
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- will post
- will post
- will post
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optoinal)
Light Laser Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Link Steel Aluminum
- 35 Non-Ferrous Metal
- 15 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Berserker Rifle
Location: Rifle
Method Obtained: Looted - Corvette Missions
Required Skill: CL 40
Damage Type: Kinetic
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Iron
- 14 Ferrous Metal
- 7 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
- 1 Berserker Rifle Stabilization Component(looted)
Tusken Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 40
Damage Type: Kinetic
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 35 Iron
- 14 Ferrous Metal
- 7 Metal
- 1 Advanced Projectile Feed Mechanism
- 1 Advanced Projectile Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Berserker Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 40, Novice Rifleman
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 100 Titanium Aluminum
- 40 Platinite Copper
- 15 Duralumin Aluminum
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
- 2 Identical Geonocian Power Cubes
Jawa Ion Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 50
Damage Type: Energy/Electricity
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 60 Mythra Copper
- 35 Doonium Iron
- 10 Metal
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Advanced Laser Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 54
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Link Steel Aluminum
- 35 Non-Ferrous Metal
- 15 Metal
- 3 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
T21 Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 54, Master Rifleman
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 150 Ditanium Steel
- 85 Polonium Iron
- 20 Metal
- 15 Units Gallinorian Rainbow Gemstone
- 30 Alantium Carbonate Ore
- _5_ Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Trandoshan Hunting Rifle
Location: Rifle
Method Obtained: Looted from the Medical Center Lockbox on Avatar Platform
Required Skill: CL 54
Item Details: unlimited use, 50% Cond /50% OQ
- 65 Link-Steel Aluminium
- 25 Steel
- 10 Metal
- 3 Identical Blaster Power Handlers
- 1 optional Advanced Weapon Stock
- 1 Trandoshan Hunter's Rifle Barrel(Looted)
- 1 Advanced Weapon Scope (optional)
Bounty Hunter - Special Heavy
Light Lightning Cannon (Removed from Game, Light Lightning Rifle Replaced)
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 30, Novice Bounty Hunter
Damage Type: Energy/Electricity
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Steel
- 35 Iron
- 25 Copper
- 15 Metal
- 45 Siliclastic Ore
- 150 Intert Petrolchem
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Light Lightning Rifle
Location: Rifle
Method Obtained: Granted
Required Skill: CL 14, Novice Bounty Hunter
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Steel
- 35 Iron
- 25 Copper
- 15 Metal
- 45 Siliclastic Ore
- 150 Intert Petrolchem
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Lightning Rifle (Old LLCs Converted to these)
Location: Rifle
Method Obtained: Granted
Required Skill: CL 30, Novice Bounty Hunter
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 65 Steel
- 35 Iron
- 25 Copper
- 15 Metal
- 45 Siliclastic Ore
- 100 Intert Petrolchem
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Heavy Lightning Rifle (Added in Patch 19)
Location: Rifle
Method Obtained: Granted
Required Skill: CL 54, Master Bounty Hunter
Damage Type: Energy/Electricity
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 175 Duralloy Steel
- 55 Kammris Iron
- 55 Copper
- 25 Metal
- 45 Siliclastic Ore
- 100 Polymer
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Commando - Rifles/Special Heavy
Heavy Acid Rifle
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 22, Commando Heavy Acid Weapons I
Damage Type: Energy/Acid
Range: 0-45m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 130 Steel
- 70 Iron
- 15 Metal
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Scope (optional)
- 1 Advanced Weapon Stock (optional)
Rocket Launcher
Location: Special Rifle
Method Obtained: Granted
Required Skill: CL 22, Commando Heavy Incendiary Weapons I
Damage Type: Energy
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 170 Steel
- 150 Iron
- 40 Metal
- 25 Metal
- 4 Identical Advanced Blaster Power Handler
- 8 Identical Advanced Projectile Feed Mechanism
- 5 Identical Proton Grenade
- 2 Identical Advanced Weapon Scope (required)
Heavy Particle Beam Cannon
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 30, Commando Heavy Beam Weapons II
Damage Type: Energy/Heat
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 150 Steel
- 40 Iron
- 20 Metal
- 45 Crystalline Gemtstone
- 20 Carbonate Ore
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Flame Thrower
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 40, Commando: Heavy Incendiary Weapons III
Damage Type: Energy/Heat
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 130 Steel
- 70 Iron
- 15 Metal
- 28 Liquid Petrolchem Fuel
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Acid Stream Launcher
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 40, Commando Heavy Acid Weapons III
Damage Type: Energy/Acid
Range: 0-65m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 150 Steel
- 40 Iron
- 20 Metal
- 45 Crystalline Gemtstone
- 20 Carbonate Ore
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Lightning Beam Cannon
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 50, Commando Heavy Beam Weapons IV
Damage Type: Energy/Electricity
Range: 0-40m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 150 Steel
- 40 Iron
- 20 Metal
- 45 Crystalline Gemtstone
- 20 Carbonate Ore
- 5 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Plasma Flame Thrower
Location: Special Heavy Weapon
Method Obtained: Granted
Required Skill: CL 54, Master Commando
Damage Type: Energy/Heat
Range: 0-25m
Schem Details: Unlimited, 50% Cond / 50% OQ
- 130 Steel
- 70 Iron
- 15 Metal
- 28 Liquid Petrolchem Fuel
- 4 Identical Advanced Blaster Power Handler
- 1 Advanced Blaster Rifle Barrel
- 1 Advanced Weapon Stock (optional)
Everything should be updated, except I haven't added Grenades yet.
New CU Melee Weapons (Quest/Loot Rewards)
Unarmed (TKA) Weapons
Sayormi Heartstriker (CL30 - TK Novice)
Sayormi Soulstinger (CL40 - Balance III)
Necrosis Nightblade (CL54 - TK Master)
Knuckles of the Katarn (CL54 - TK Master)
1-Handed Weapons
Blackbane Nail (CL30 - Novice Fencer)
Champion Sword (CL30)
Sinew Wrapped Knife (CL40)
Junti Mace (CL50)
Kashyyyk Spirit Blade (CL50)
Urnsor'is SoulLeecher (CL50)
Blade of Nyenthi'Oris (CL54)
Xris Acid Sword (CL54)
Blade of Nyenthi'Oris (CL54)
Blackscale Stun Stick (CL54)
2-Handed Weapons
Lifeblood Cleaver (CL30 - Novice Swordsman)
Darstai'is Sickle (CL40 - Sword Defence III)
Two-Handed Sith Sword (CL50)
Wookie Toothpick (CL50)
N-K Executer (CL54 - Master Swordsman)
Bloodshot Ripper (CL54 - Master Swordsman)
Polearm Weapons
Strike Assault Lance (CL30 - Novice Pikeman)
Kashyyyk Bladestick (CL50)
Poisonspike (CL54 - Master Pikeman)
Trandoshan Hunters Lance (No data available presently)
Wookie Heartlance (No data available presently)
New CU Ranged Weapons (Quest/Loot Rewards)
Pistols
Jawa Ion Pistol (CL30)
The Black Falcon (CL30)
Blackhand Annihilater (CL30 - Novice Marksman)
C-10 "Dragoneye Reaper" (CL30 - Novice Bounty Hunter)
Liquid Silver Pistol (CL30 - Novice Smuggler)
Red Hydra Z-5 (CL30 - Novice Squad Leader)
Rhiss Mark-20 (CL30 - Novice Pistoleer)
Quicktrigger Countermand (CL40 - Smuggler, Underworld III)
Ion Stunner Pistol (CL50)
Vexa Flechette Pistol (CL50)
Tchotchee Pistol (CL50 - Squad Leader, Strategy III)
Kashyyyk Stalker Pistol (CL54)
UR-G8 Pistol (CL54)
Deathrain D-50 (CL54 - Master Pistoleer)
Trandoshan Suppressor Pistol (CL54 - Master Pistoleer)
KYD21 Pistol (CL54 - Master Pistoleer)
Perfectly-Calibrated Pistol (CL54 - Master Smuggler)
The Silencer (No data Available)
Carbines
Rilctur Carbine (CL30 - Novice Carbineer)
Retribution (CL40 - Bounty Hunter, Dirty Tricks III)
Corestrike Rancor (CL40 - Carbineer, Assault Tactics III)
Exemplar's Mark (CL40 - Squad Leader, Strategy III)
Blackscale "Hall Sweeper" Carbine (CL50)
Kalranoos Carbine (CL50)
Grievance Striker (CL54 - Master Carbineer)
Proton Carbine (CL54 - Master Bounty Hunter)
Rifles
Vershyi Sharpshooter (CL30 - Novice Rifleman)
Corellian Destroyer (CL30 - Novice Commando)
The Void (CL40 - Commando, Explosives III)
Fallann Hyper-Rifle (CL50)
LD-1 Rifle (CL50)
DC15 Rifle (CL54)
Trandoshan Laser Rifle (CL54)
Blackscale Acid Launcher (CL54 - Master cOmmando)
Proton Rifle (CL54 - Master Commando)
Covert Retaliation (CL54 - Master Bounty Hunter)
Darksting Assassin (CL54 - Master Marksman)
Dawnsorrow Rifle (CL54 - Master Squad Leader)
Nullifier X (CL54 - Master Rifleman)